Free person to person cam
Aside from that, the math has been cleaned up drastically, and an emphasis was placed on multiplayer compatibility and using as few map level variables as possible.
Instead of spawning, setting, and then removing the camera, this script uses the new Set Actor Position function to move the camera about.
It's still a work in progress though so it might not work exactly how you want yet.
Understanding these concepts is vital to understanding the following tutorial.
Hello i have a question: how is it possible to move the camera on third person / first person like in this videos: v=a LV6GYJOi7Q hope someone can help me because i really need it for my upcoming dota 2 movie sry for my bad english Need to activate: sv_cheats 1 thirdperson (maybe) Commands: dota_camera_distance x (zoom in/out) (1134 is default) cam_command (toggles modes) (defaults) c_thirdpersonshoulder 0 c_thirdpersonshoulderaimdist 120 c_thirdpersonshoulderdist 40 c_thirdpersonshoulderheight 5 c_thirdpersonshoulderoffset 20 there are alot of others that start with dota_camera_(stuff) play around with them all till you figure out stuff.
Have you tried creating a new socket using the same bone as the current 'Head' socket but offset to be further forward?
Pressing it once more will revert back to first person view.
When in third person view, the player can be viewed from an angle of 0 degrees (Y axis) when the mouse is leveled with the ground, up to an angle of 90 degrees when looking straight down towards the player.
Unlike other scripts that have been posted, this one is relatively free of clutter.
This script set corrects old hacks used for sin and cos, which did not work correctly in pre-96x versions.
v=LA-WP4RLUNM so go there thank him for this In this video (you can delete it once you hand it over to SIU) Step 4: In the "Add New Skin" tab of SIU (from step 2), click "Add Files" and then direct it to the zip file you downloaded (Step 3).